Anti-cheat methods
Payment Validation
The devtodev service allows you to validate transactions to prevent fraud from influencing your statistics. For this, you need to integrate DTDAntiCheat
module.
To validate the transaction you can use the verifyPayment(completionHandler: @escaping (DTDVerifyResponse) -> Void)
method immediately during the transaction processing, e.g.:
extension Purchases: SKPaymentTransactionObserver {
func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {
for transaction in transactions {
switch transaction.transactionState {
case .purchased:
DTDAntiCheat.verifyPayment { response in
switch response.receiptStatus {
case .receiptInternalError:
// your code
break
case .receiptValid:
// your code
break
case .receiptSandbox:
// your code
break
case .receiptServerError:
// your code
break
case .receiptNotValid:
// your code
break
@unknown default: break
}
SKPaymentQueue.default().finishTransaction(transaction)
}
case .restored:
SKPaymentQueue.default().finishTransaction(transaction)
case .failed:
SKPaymentQueue.default().finishTransaction(transaction)
default:
break
}
}
}
}
We strongly discourage you from using verifyPayment
results for deciding on allowing or denying users to receive their purchases! Employ this method exclusively for preventing fraud transaction data from being sent to devtodev!
DTDVerifyResponse
DTDVerifyResponse
The DTDVerifyResponse object returned while validating the transaction has two properties:
Property
Description
receiptStatus
Enum type DTDReceiptStatus
that represents the result of the transaction validation.
verificationResult
Additional information from the validation server.
DTDReceiptStatus
DTDReceiptStatus
The enum type returned as a result of validation can receive the following values:
Value
Description
receiptValid
The payment is valid, the transaction is genuine.
receiptNotValid
The payment is invalid, the transaction may be a duplicate or fraud.
receiptServerError
Server error when validating the payment.
receiptSandbox
Test payment.
receiptInternalError
Internal SDK error.
We recommend calling the Real Currency Payment method in all cases except when you receive receiptNotValid
or receiptSandbox
as a result of the validation.
To validate the transaction you can use the (void)verifyPaymentCompletion:( void (^ _Nonnull)(DTDVerifyResponse * _Nonnull))completionHandler;
method immediately during the transaction processing, e.g.:
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions{
for(SKPaymentTransaction *transaction in transactions) {
switch(transaction.transactionState){
case SKPaymentTransactionStatePurchasing: {
// Your code ...
break;
}
case SKPaymentTransactionStatePurchased: {
// Your code ...
[DTDAntiCheat verifyPaymentCompletion:^(DTDVerifyResponse * _Nonnull response) {
switch ([response receiptStatus]) {
case ReceiptStatusReceiptInternalError: {
break;
}
case ReceiptStatusReceiptValid: {
break;
}
case ReceiptStatusReceiptSandbox: {
break;
}
case ReceiptStatusReceiptServerError: {
break;
}
case ReceiptStatusReceiptNotValid: {
break;
}
}
}];
break;
}
case SKPaymentTransactionStateRestored: {
// Your code ...
break;
}
case SKPaymentTransactionStateFailed: {
// Your code ...
break;
}
case SKPaymentTransactionStateDeferred: {
// Your code ...
break;
}
}
}
}
We strongly discourage you from using verifyPayment
results for deciding on allowing or denying users to receive their purchases! Employ this method exclusively for preventing fraud transaction data from being sent to devtodev!
DTDVerifyResponse
DTDVerifyResponse
The DTDVerifyResponse object returned while validating the transaction has two properties:
Property
Description
receiptStatus
Enum type DTDReceiptStatus
that represents the result of the transaction validation.
verificationResult
Additional information from the validation server.
DTDReceiptStatus
DTDReceiptStatus
The enum type returned as a result of validation can receive the following values:
Value
Description
receiptValid
The payment is valid, the transaction is genuine.
receiptNotValid
The payment is invalid, the transaction may be a duplicate or fraud.
receiptServerError
Server error when validating the payment.
receiptSandbox
Test payment.
receiptInternalError
Internal SDK error.
We recommend calling the Real Currency Payment method in all cases except when you receive receiptNotValid
or receiptSandbox
as a result of the validation.
When GooglePlay sends the transaction back to your onActivityResult
, validate it by calling the following method: verifyPayment(receipt: String, signature: String, publicKey: String, completionHandler:(DTDVerifyResponse) -> Unit)
immediately during the transaction processing, e.g.:
DTDAntiCheat.verifyPayment("receipt", "signature", "publickKey") { dtdVerifyResponse ->
val verificationResult = dtdVerifyResponse.verificationResult
/* your code here */
when (dtdVerifyResponse.receiptStatus) {
DTDReceiptStatus.ReceiptValid -> { /* your code here */ }
DTDReceiptStatus.ReceiptNotValid -> { /* your code here */ }
DTDReceiptStatus.ReceiptServerError -> { /* your code here */ }
DTDReceiptStatus.ReceiptInternalError -> { /* your code here */ }
}
}
We strongly discourage you from using verifyPayment
results for deciding on allowing or denying users to receive their purchases! Employ this method exclusively for preventing fraud transaction data from being sent to devtodev!
DTDVerifyResponse
DTDVerifyResponse
The DTDVerifyResponse object returned while validating the transaction has two properties:
Property
Description
receiptStatus
Enum type DTDReceiptStatus
that represents the result of the transaction validation.
verificationResult
Additional information from the validation server.
DTDReceiptStatus
DTDReceiptStatus
The enum type returned as a result of validation can receive the following values:
Value
Description
receiptValid
The payment is valid, the transaction is genuine.
receiptNotValid
The payment is invalid, the transaction may be a duplicate or fraud.
receiptServerError
Server error when validating the payment.
receiptInternalError
Internal SDK error.
We recommend calling the Real Currency Payment method in all cases except when you receive receiptNotValid
as a result of the validation.
devtodev sends a request for transaction verification to the payment platform and then forwards the answer to the app.
To validate the transaction you can use theTask<DTDReceiptStatus> VerifyPayment(string: receipt)
method. As an argument pass the PurchaseResults.ReceiptXml
property. More information about it here.
Example of verification:
var result = await DTDAntiCheat.VerifyPayment("receipt");
switch (result)
{
case DTDReceiptStatus.Valid:
break;
case DTDReceiptStatus.Invalid:
break;
case DTDReceiptStatus.ServerError:
break;
case DTDReceiptStatus.InternalError:
break;
default:
throw new ArgumentOutOfRangeException();
}
We strongly discourage you from using VerifyPayment
results for deciding on allowing or denying users to receive their purchases! Employ this method exclusively for preventing fraud transaction data from being sent to devtodev!
DTDVerifyResponse
DTDVerifyResponse
The DTDVerifyResponse object returned while validating the transaction has two properties:
Property
Description
ReceiptStatus
Enum type DTDReceiptStatus
that represents the result of the transaction validation.
VerificationResult
Additional information from the validation server.
DTDReceiptStatus
DTDReceiptStatus
The enum type returned as a result of validation can receive the following values:
Value
Description
Valid = 0L
The payment is valid, the transaction went through successfully
Invalid = 1L
The payment is invalid, the transaction may be a duplicate or fraud
ServerError = 2L
Server error when validating the payment
InternalError = 4L
Internal SDK error
We recommend calling the Real Currency Payment method in all cases except when you receive Invalid
as a result of the validation.
Google Play
If you use Unity IAP for payment validation, call the following method: void VerifyPayment(string purchasedProduct, string publicKey, Action completionHandler)
Example:
public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs e)
{
DTDAntiCheat.VerifyPayment(e.purchasedProduct.receipt, yourPublicKey, result =>
{
if (result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptValid ||
result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptInternalError ||
result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptServerError)
{
// Code for valid result.
}
else
{
// Code for invalid result.
}
});
}
To validate data received from Google play, use void VerifyPayment(string receipt, string signature, string publicKey, Action completionHandler)
when handling the transaction.
public void MyNativeCallback (string receipt, string signature, string publicKey)
{
DTDAntiCheat.VerifyPayment(receipt, signature,publicKey, result =>
{
if (result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptValid ||
result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptInternalError ||
result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptServerError)
{
// Code for valid result.
}
else
{
// Code for invalid result.
}
});
}
Here's how to find your app's public key for licensing (for Google Play platform only, for other platforms the publicKey is not used):
Go to the Google Play Console and sign in. Make sure that you sign in to the account from which the app you are licensing is published (or will be published).
In the app details page, locate the Services & APIs link and click it.
In the Services & APIs page, locate the Licensing & In-App Billing section. Your public key for licensing is given in the Your License Key For This Application field.
App Store
If you use Unity IAP for payment validation, call the following method: void VerifyPayment(string purchasedProduct, Action completionHandler)
public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs e)
{
DTDAntiCheat.VerifyPayment(e.purchasedProduct.receipt, result =>
{
if (result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptValid ||
result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptInternalError ||
result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptServerError)
{
// Code for valid result.
}
else
{
// Code for invalid result.
}
});
}
Windows Store (UWP)
If you use Unity IAP for payment validation, call the following method: void VerifyPayment(string purchasedProduct, Action completionHandler)
public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs e)
{
DTDAntiCheat.VerifyPayment(e.purchasedProduct.receipt, result =>
{
if (result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptValid ||
result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptInternalError ||
result.ReceiptStatus == DTDReceiptVerificationStatus.ReceiptServerError)
{
// Code for valid result.
}
else
{
// Code for invalid result.
}
});
}
N.B. You can pass a native XML recipe to the purchasedProduct
argument.
We strongly discourage you from using verifyPayment
results for deciding on allowing or denying users to receive their purchases! Employ this method exclusively for preventing fraud transaction data from being sent to devtodev!
DTDVerifyResponse
DTDVerifyResponse
The DTDVerifyResponse object returned while validating the transaction has two properties:
Property
Description
receiptStatus
Enum type DTDReceiptStatus
that represents the result of the transaction validation.
verificationResult
Additional information from the validation server.
DTDReceiptStatus
DTDReceiptStatus
The enum type returned as a result of validation can receive the following values:
Value
Description
receiptValid
The payment is valid, the transaction is genuine.
receiptNotValid
The payment is invalid, the transaction may be a duplicate or fraud.
receiptServerError
Server error when validating the payment.
receiptSandbox
Test payment.
receiptInternalError
Internal SDK error.
We recommend calling the Real Currency Payment method in all cases except when you receive receiptNotValid
or receiptSandbox
as a result of the validation.
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